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VRCade

Lucas Saechao2021Developer

VRcade is a prize winning submission to the Virtual Reality hackathon “HackReality”, on March 2021. In one week, our team was tasked with developing a virtual reality application with the hardware and tools of our choice. VRcade is developed using C# on the Unity engine, and deployed to the Oculus Quest. At the time of submission it had supported four activities, billiards, ping pong, tennis, and air hockey. A fifth activity, foosball, was also planned.

Thumbnail of the demoThumbnail of the demo

Over the course of the hackathon, I worked with my team to quickly prototype different possible ideas that we could use to work on, considering our limited time frame to accomplish it. We used Unity's Oculus Integration Package and Microsoft's Mixed Reality Toolkit in order to get motion tracking and hand tracking to work. For Billiards, we also provided functionality for the player to scan in a real-world table to use as support in-game. We also used Unity's built in version control software, Unity Collab, in order to keep track of each others changes in real time.